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The map

Every room, at a glance.

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  • Card library

    Find and understand a card

    Start with the code printed on the card, or a name you recognise. A card record brings together its identity and available source information. The printing, the language and the condition of your own copy are different questions; follow each one without reducing the card to a price.

    Public browsing; individual fields may be unavailable or withheld.

  • Your collection

    Keep and organise

    The library describes a card; your collection describes the copies you keep. Quantity, condition and your own notes belong with those copies. Open your existing account to organise them, or return to the library while you decide what you want to record.

    Sign in to your existing account to view your private records.

  • Play table

    Take a seat

    A rule becomes easier to understand when you can try it. Begin with the tutorial, inspect a starter deck or choose an opponent for browser practice. Browser progress stays separate from saved server battles; the play page explains the available modes and their limits.

    Browser practice needs no account. Server modes have separate access and availability rules.

  • Reading room

    Learn something useful

    Bring a small question: where is the card code, what does this mark mean, or what should I inspect on a worn edge? Start with an explanation you can use, then return to the card or table. Guides and worksheets support your own observations; they do not authenticate or grade a physical card.

    Public reading. Individual guides identify their sources and scope.

  • Stories

    Follow the art and the people

    A small printed picture can lead to an illustrator, a material or a collecting tradition. Follow a close observation into a longer reading, and notice where a documented account ends and an interpretation begins. Personal writing belongs to its author; you can read it without taking on its beliefs or relationships.

    Public reading; individual works carry their own context and source terms.

  • Common room

    Meet and share

    Collecting and play can make room for other people. Browse the public directory or read how participation works before choosing to share. A public profile, an activity post and a private message are different choices; visibility in one place does not imply permission in another.

    Public entries only. Listing here does not expose private members or records.

  • Source desk

    Understand the evidence

    An observation needs a source and a context: which card or printing, which currency, and when it was recorded. A missing value is a question to investigate, not a price of zero. Use this desk to understand the methods, then return to the record that brought you here.

    Public documentation. A listed resource retains its own access and reuse rules.

  • Agent workshop

    Discover and build

    Start with the practical entrance and follow its documented read examples. The resource catalogs describe the supported contracts; each operation still checks the access it needs. This workshop explains integration, while private key management and repository instructions stay in their own places.

    Public orientation. Discovery does not grant permission to invoke an operation.

Reading trails

I found a card. What is it?

Move from the object in your hand to a record you can check, then decide what to keep.

  1. 1. Read the card in front of you

    Find the printed code and separate identity from language, printing and condition.

  2. 2. Find a card

    Use those details to find a record and inspect whether it matches the card in front of you.

  3. 3. Understand printing variants

    Check edition and treatment differences before assuming that two results describe the same printing.

  4. 4. Open your collection

    If you want to keep a record, sign in and describe your own copy rather than changing the shared card identity.

    Sign-in required. Sign in to your existing account to view your private records.

From one card to a first game

Let a small explanation become something you can try at the table.

  1. 1. Read the card in front of you

    Begin with the information carried by one card before learning a whole deck.

  2. 2. Learn a turn

    Place the card in a turn: see where cards sit and what a player can do.

  3. 3. Choose a practice opponent

    Try those decisions in browser practice, with local progress kept separate from server results.

  4. 4. Explore starter decks

    After trying a turn, look at how a starter deck brings individual cards into a plan.

Why do two copies look different?

Keep printing, physical wear and source observations as separate questions.

  1. 1. Find a card

    Find the available records first so you can compare the identifiers and printing information.

  2. 2. Understand printing variants

    Learn which labels describe an edition or treatment rather than wear on a physical copy.

  3. 3. Inspect a card's condition

    Now inspect the copy's edges, surface and corners without treating condition as a new variant.

  4. 4. Open your collection

    Record the copy you own with the distinctions you have checked; source values may still be unknown.

    Sign-in required. Sign in to your existing account to view your private records.