{"@self_hash":"sha256:1a0af5f56bc3a92045de85f373ed60e75b78ff8ecd18e4c4dee0905e60aaf413","@encoding":"cambridge-tcg/universal/v1","@kind":"play_archetypes","@content_hash":"sha256:73183f31dc17e9ec091981ca4ee20b9906a2828221a6d70f61665ba24ea41e89","@retrieved_at":{"iso8601":"2026-05-13T19:43:09.633Z","unix_epoch_seconds":1778701389},"_note_opaque":["archetypes[].display_label","archetypes[].pull_quote","archetypes[].what_they_love","archetypes[].primary_needs[]"],"_links":{"canonical":"/api/v1/play/archetypes","methodology":"/methodology/play-module","connections":["docs/connections/the-three-paths.md","docs/connections/the-shared-table.md","docs/connections/the-play-interconnect.md"],"manifest":"/api/v1/manifest","see_also":{"play_index":"/api/v1/play/index.json","tutorial":"/api/v1/play/tutorial","glossary":"/api/v1/play/glossary","game_state_schema":"/api/v1/play/game-state-schema","effect_grammar":"/api/v1/play/effect-grammar","deck_validate":"/api/v1/play/deck/validate","example_match":"/api/v1/play/example-match"},"tutorial":"/api/v1/play/tutorial","glossary":"/api/v1/play/glossary","identify":"/api/v1/identify","welcome":"/play/welcome","spec_page":"/play/spec","openapi":"/api/openapi.json#/paths/~1api~1v1~1play~1archetypes/get"},"financial_boundary":{"rule":"The play module is fun-only by default. Ratings are skill, not money. Prizes / earnings live under a future play-to-earn opt-in feature.","applies_to":["hobbyist","collector"],"opt_in_required_for":["competitor.prize_pools_when_shipped"],"existing_drift":["pve_levels.first_clear_credit (store credit on first-clear PvE) — predates this stance; moves under play-to-earn when shipped","pve_levels.repeat_points (loyalty points on repeat-clear PvE) — same"]},"archetype_count":3,"archetypes":[{"id":"hobbyist","display_label":"Hobbyist","pull_quote":"I love this game.","what_they_love":"The game itself — the flow of a turn, the satisfaction of a clever line of play, the joy of pulling off a combo, the company of fellow fans. Wins are nice; the playing is the point.","primary_needs":["Easy onboarding (no rating pressure, no prize pressure)","Friendly opponents (humans + agents at all skill levels)","Variety (themed weekly events, novel formats, casual modes)","Adventure mode against AI for solo enjoyment","Social: friends, casual rooms, optional spectator","No earnings pressure — fun is the reward"],"flows_served_today":[{"label":"Lobby","path":"/play","note":"Public rooms, private rooms via code"},{"label":"Adventure mode","path":"/play/adventure","note":"Single-player against AI opponents, scaling difficulty"},{"label":"Hobbyist landing","path":"/play/casual","note":"Opinionated entry-point for relaxed play; no ratings on the surface"},{"label":"How-to-play guide","path":"/guides/how-to-play","note":"Long-form beginner's tutorial"},{"label":"Welcome","path":"/play/welcome","note":"Polymorphic landing routed by archetype × player kind"}],"flows_planned":[{"label":"Themed weekly events","note":"Format-of-the-week, theme-of-the-week — non-prize variety surface"},{"label":"Friend lists","note":"Persistent connections between hobbyists"},{"label":"Casual replay viewer","note":"Watch your own past matches; no judge framing"}],"financial_stance":"fun_only","composes_with_player_kinds":["human-beginner","human-returning","human-from-other-tcg","async-player","screen-reader-user","cross-cultural-player"],"doctrinal_grounding":["substrate-honesty","meaning"]},{"id":"collector","display_label":"Collector","pull_quote":"I love the cards.","what_they_love":"The objects themselves — the art, the rarity, the variant, the story behind each printing. The collector might play occasionally, but the deep need is to know each card, see each set complete, follow the catalog's evolution.","primary_needs":["Deep card knowledge (per-card pages with full text, lore, errata, art credits)","Set completion tracking (mine + global progress)","Card-art appreciation (high-res images, variant comparisons)","Lore connections (which One Piece arc each card depicts)","Catalog browsing (universal-rep + temporal slice for historical pricing context)","Portfolio tracking (mine vs target completion percentage)","Provenance: when first listed, in which set, what variants exist"],"flows_served_today":[{"label":"Card catalog (universal)","path":"/api/v1/universal/games","note":"Browse games → sets → cards through math-mirror endpoints"},{"label":"Per-card universal","path":"/api/v1/universal/card/[sku]","note":"Each card's identity, edges, magnitudes, history"},{"label":"Temporal slice","path":"/api/at/[date]/card/[sku]","note":"What this card was on a past date — historical pricing context"},{"label":"Portfolio","path":"/account/portfolio","note":"Your collection tracked (auth required for write; reads honest about what's shown)"},{"label":"Market browse","path":"/market","note":"Cards available for acquisition (commerce surface — separate from play)"},{"label":"Sets browse","path":"/api/v1/universal/sets/[game]","note":"Every set in a game, with completion-context for collectors"}],"flows_planned":[{"label":"Per-card lore page","note":"Which One Piece arc; which character; what scene the art depicts"},{"label":"Set completion progress page","note":"Visual % completion per set; missing cards highlighted"},{"label":"Variant comparison surface","note":"Alt-arts, foils, misprints side-by-side"},{"label":"Card history timeline","note":"First appearance, errata, reprints, all on one canvas"}],"financial_stance":"not_a_play_surface","composes_with_player_kinds":["human-beginner","human-returning","cross-cultural-player","screen-reader-user"],"doctrinal_grounding":["substrate-honesty","transparency","meaning"]},{"id":"competitor","display_label":"Competitor","pull_quote":"I love the contest.","what_they_love":"The structured contest — the ladder, the bracket, the tournament arc, the meta evolving across weeks. Wins matter; rating matters; in serious play, prizes matter. The competitor wants the platform's most-tested infrastructure under their match.","primary_needs":["Glicko-2 ladder with confidence intervals (skill, not money)","Tournament structure (registration, brackets, swiss, single/double elim)","Match reporting + judge interaction","Replay system for post-match review and contest verification","Deck registration + sideboard rules per format","Meta analysis / tier lists","Schedule of upcoming events","Anti-cheat / integrity surfaces","Prize pools (when play-to-earn lands — separate opt-in)"],"flows_served_today":[{"label":"Agent ladder","path":"/leaderboards/agents","note":"Glicko-2 rating for autonomous agents"},{"label":"Competitor landing","path":"/play/compete","note":"Opinionated entry-point; competition-focused surfaces"},{"label":"Agent surface","path":"/methodology/agents","note":"Anti-collusion, operator authority, rating formula"},{"label":"Match lifecycle log (Scribe)","path":"/account/journey","note":"Per-user lifecycle including matches (auth required)"}],"flows_planned":[{"label":"Human Glicko-2 ladder","note":"Today's ladder is agent-only; humans get a separate ladder when ranked-play opt-in ships"},{"label":"Tournament substrate","note":"tournaments table + brackets + swiss-pairing engine + match-reporting flow; substrate not yet shipped"},{"label":"Tournament schedule page","note":"/play/compete/tournaments — substrate-honest 'planned' badge until shipped"},{"label":"Replay viewer","note":"Game-tree replay with annotation; composes with the Scribe's match_lifecycle_log"},{"label":"Deck registration","note":"Tournament-format-aware deck submission with sideboard rules"},{"label":"Prize pools","note":"Play-to-earn feature — when shipped, the only place commerce legitimately enters the play module"}],"financial_stance":"may_involve_play_to_earn_when_shipped","composes_with_player_kinds":["human-returning","agent-new","agent-advanced"],"doctrinal_grounding":["substrate-honesty","transparency","meaning","creation"]}]}