{"@self_hash":"sha256:f0c7eb6bee8f203ba4777bf87e61d0d3c456839a54b401d95c0865aaa02fde12","@encoding":"cambridge-tcg/universal/v1","@kind":"play_glossary","@content_hash":"sha256:72dc95bed0618ad5ece19acf3ee905a1cd578a78aca316ca0fa70caed484f642","@retrieved_at":{"iso8601":"2026-05-13T18:56:03.619Z","unix_epoch_seconds":1778698563},"_note_opaque":["terms[].english_token","terms[].japanese_token","terms[].romaji","terms[].natural_language_description"],"_links":{"canonical":"/api/v1/play/glossary","methodology":"/methodology/play-module","connections":["docs/connections/the-shared-table.md","docs/connections/the-play-interconnect.md"],"manifest":"/api/v1/manifest","see_also":{"play_index":"/api/v1/play/index.json","tutorial":"/api/v1/play/tutorial","archetypes":"/api/v1/play/archetypes","game_state_schema":"/api/v1/play/game-state-schema","effect_grammar":"/api/v1/play/effect-grammar","deck_validate":"/api/v1/play/deck/validate","example_match":"/api/v1/play/example-match"},"tutorial":"/api/v1/play/tutorial","platform_glossary":"/glossary","spec_page":"/play/spec","openapi":"/api/openapi.json#/paths/~1api~1v1~1play~1glossary/get"},"game":"optcg","languages_carried":["en","ja"],"term_count":21,"terms":[{"id":"don","english_token":"DON!!","japanese_token":"ドン!!","romaji":"don","natural_language_description":"The game's resource. Each player has a separate 10-card DON!! deck. DON!! is added to your active pool each turn and spent to play cards or attached to characters to boost power.","structural_definition":{"kind":"resource","belongs_to":"player.don_pool","invariants":["max_count_per_player:10","states:{active, attached_to_character, rested}","attached_don_grants_+1000_power_per_card_for_one_turn","attached_don_returns_to_active_at_end_of_turn"]},"introduced_in_section":"don_cards","related_terms":["active","rested","attached","leader","character"],"canonical_url":"/api/v1/play/glossary/don"},{"id":"leader","english_token":"Leader","japanese_token":"リーダー","romaji":"rīdā","natural_language_description":"The card representing the player's primary character. Starts in play; cannot be removed from the Leader area. Has high power and a color that defines deck colors. Wins/loses the game.","structural_definition":{"kind":"card_type","belongs_to":"player.leader_area","invariants":["exactly_one_per_player","always_in_play","cannot_be_destroyed_by_combat_only_via_life_zero_plus_attack","color_defines_legal_deck_cards"]},"introduced_in_section":"what_is_optcg","related_terms":["life","character","color"],"canonical_url":"/api/v1/play/glossary/leader"},{"id":"life","english_token":"Life","japanese_token":"ライフ","romaji":"raifu","natural_language_description":"Each player starts with five life cards (top 5 of deck placed face-down). When the player's Leader is hit by a successful attack, they flip a life card; the card resolves (with trigger if applicable) and goes to hand. When life is zero and one more attack lands, the player loses.","structural_definition":{"kind":"zone","belongs_to":"player.life_area","invariants":["initial_count:5","decreases_on_successful_attack_against_leader_while_life_above_zero","flipped_card_resolves_optional_trigger_then_enters_hand","loss_condition:life_zero AND one_more_successful_leader_attack"]},"introduced_in_section":"win_conditions","related_terms":["leader","trigger","win_condition"],"canonical_url":"/api/v1/play/glossary/life"},{"id":"counter","english_token":"Counter","japanese_token":"カウンター","romaji":"kauntā","natural_language_description":"An ability on some cards in hand: discard the card during an opponent's attack to add the listed counter value (e.g., +1000) to the defending character's power for that combat.","structural_definition":{"kind":"action","belongs_to":"defender.during_attack","invariants":["timing:opponent_attack_targeting_my_leader_or_character","cost:discard_counter_card_from_hand","effect:add_counter_value_to_target_power_for_this_combat_only"]},"introduced_in_section":"combat","related_terms":["attack","power","discard"],"canonical_url":"/api/v1/play/glossary/counter"},{"id":"trigger","english_token":"Trigger","japanese_token":"トリガー","romaji":"torigā","natural_language_description":"An optional effect on some Event cards. When a life card is flipped by an attack and that card has trigger, the owning player may activate the trigger effect, then the card enters hand.","structural_definition":{"kind":"effect","belongs_to":"event_card.optional_attribute","invariants":["fires_only_on_life_flip","optional_activation","after_resolve_card_enters_hand"]},"introduced_in_section":"combat","related_terms":["life","event_card"],"canonical_url":"/api/v1/play/glossary/trigger"},{"id":"active","english_token":"Active","japanese_token":"アクティブ","romaji":"akutibu","natural_language_description":"A card's state when it is untapped (vertical). Active cards can attack; can be used as cost; can defend. Opposite of rested.","structural_definition":{"kind":"state","belongs_to":"card.orientation","invariants":["orientation:vertical","may_attack","may_defend","transitions_to_rested_after_attack_or_use"]},"introduced_in_section":"combat","related_terms":["rested","refresh_phase"],"canonical_url":"/api/v1/play/glossary/active"},{"id":"rested","english_token":"Rested","japanese_token":"レスト","romaji":"resuto","natural_language_description":"A card's state when it is tapped (horizontal). Rested cards cannot attack. Rested characters are valid attack targets. Returns to active during the controller's Refresh phase.","structural_definition":{"kind":"state","belongs_to":"card.orientation","invariants":["orientation:horizontal","cannot_attack","is_valid_target_for_opponent_attack","transitions_to_active_during_refresh_phase"]},"introduced_in_section":"turn_structure","related_terms":["active","refresh_phase"],"canonical_url":"/api/v1/play/glossary/rested"},{"id":"trash","english_token":"Trash","japanese_token":"トラッシュ","romaji":"torasshu","natural_language_description":"The graveyard zone. Resolved Events, defeated Characters, and discarded cards (e.g., Counter discards) go here. Some effects can retrieve from Trash.","structural_definition":{"kind":"zone","belongs_to":"player.trash_area","invariants":["public_information_both_players","ordered_pile","some_effects_retrieve_from_trash"]},"introduced_in_section":"key_card_types","related_terms":["discard","event_card"],"canonical_url":"/api/v1/play/glossary/trash"},{"id":"blocker","english_token":"Blocker","japanese_token":"ブロッカー","romaji":"burokkā","natural_language_description":"A keyword ability. When the opponent attacks one of your characters or your Leader, you may rest an active blocker to redirect the attack onto that blocker instead.","structural_definition":{"kind":"effect","belongs_to":"character.optional_keyword","invariants":["timing:opponent_attack_declared","cost:rest_the_blocker","effect:attack_redirects_to_blocker"]},"introduced_in_section":"combat","related_terms":["attack","active","rested"],"canonical_url":"/api/v1/play/glossary/blocker"},{"id":"rush","english_token":"Rush","japanese_token":"ラッシュ","romaji":"rasshu","natural_language_description":"A keyword ability. A character with Rush may attack on the turn it is played (normally a freshly-played character cannot attack on the same turn).","structural_definition":{"kind":"effect","belongs_to":"character.optional_keyword","invariants":["removes:summoning_sickness_constraint","character_may_attack_on_summon_turn"]},"introduced_in_section":"combat","related_terms":["attack","summon"],"canonical_url":"/api/v1/play/glossary/rush"},{"id":"draw_phase","english_token":"Draw phase","japanese_token":"ドローフェイズ","romaji":"dorō feizu","natural_language_description":"Second phase of a turn. Draw one card from the top of your deck. The first player skips this phase on their first turn.","structural_definition":{"kind":"phase","belongs_to":"turn_sequence","invariants":["position:after_refresh_before_don","action:draw_one_from_deck_top","skipped:first_player.first_turn"]},"introduced_in_section":"turn_structure","related_terms":["refresh_phase","don_phase","main_phase","end_phase"],"canonical_url":"/api/v1/play/glossary/draw_phase"},{"id":"color","english_token":"Color","japanese_token":"色","romaji":"iro","natural_language_description":"Each card has one or more colors (Red, Green, Blue, Purple, Black, Yellow). Your Leader's colors determine which cards may be in your deck — only cards sharing at least one color with the Leader are legal.","structural_definition":{"kind":"attribute","belongs_to":"card.colors","invariants":["values:{red, green, blue, purple, black, yellow}","deck_legality:every_card_shares_at_least_one_color_with_leader"]},"introduced_in_section":"key_card_types","related_terms":["leader","deck","deck_building"],"canonical_url":"/api/v1/play/glossary/color"},{"id":"double_attack","english_token":"Double Attack","japanese_token":"ダブルアタック","romaji":"daburu atakku","natural_language_description":"A keyword ability. When this attacker successfully attacks a Leader, the Leader takes 2 Life flips (instead of 1). Note: this is one attack dealing two damage, not two separate attacks.","structural_definition":{"kind":"effect","belongs_to":"character.optional_keyword","invariants":["trigger:successful_attack_on_leader","effect:leader_flips_2_life_cards_not_1","single_attack:combat_resolves_once"]},"introduced_in_section":"combat","related_terms":["attack","life","leader"],"canonical_url":"/api/v1/play/glossary/double_attack"},{"id":"banish","english_token":"Banish","japanese_token":"バニッシュ","romaji":"banisshu","natural_language_description":"A keyword ability. When a Life card would be added to the defender's hand from this attacker's damage, the card is sent to Trash instead (and its Trigger does not activate).","structural_definition":{"kind":"effect","belongs_to":"character.optional_keyword","invariants":["trigger:life_flip_from_this_attacker","effect:life_card_goes_to_trash_not_hand","side_effect:trigger_does_not_activate"]},"introduced_in_section":"combat","related_terms":["life","trigger","trash"],"canonical_url":"/api/v1/play/glossary/banish"},{"id":"on_play","english_token":"On Play","japanese_token":"登場時","romaji":"tōjō ji","natural_language_description":"A timing keyword. The effect activates automatically when this card enters play (typically when a Character is played from hand or a Stage is placed).","structural_definition":{"kind":"phase","belongs_to":"card.optional_keyword","invariants":["trigger:card_enters_play_from_hand","category:auto_effect","resolves_once_per_play"]},"introduced_in_section":"combat","related_terms":["character_card","event_card","auto_effect"],"canonical_url":"/api/v1/play/glossary/on_play"},{"id":"on_ko","english_token":"On K.O.","japanese_token":"KO時","romaji":"KO ji","natural_language_description":"A timing keyword. The effect activates automatically when this Character is K.O.'d (sent to Trash by combat or by another effect).","structural_definition":{"kind":"phase","belongs_to":"character.optional_keyword","invariants":["trigger:character_sent_to_trash","category:auto_effect","resolves_once_per_ko"]},"introduced_in_section":"combat","related_terms":["trash","auto_effect"],"canonical_url":"/api/v1/play/glossary/on_ko"},{"id":"when_attacking","english_token":"When Attacking","japanese_token":"アタック時","romaji":"atakku ji","natural_language_description":"A timing keyword. The effect activates automatically when this card declares an attack (Step 1 of combat).","structural_definition":{"kind":"phase","belongs_to":"character.optional_keyword","invariants":["trigger:attack_declared","category:auto_effect","fires_in_combat_step_1"]},"introduced_in_section":"combat","related_terms":["attack","auto_effect"],"canonical_url":"/api/v1/play/glossary/when_attacking"},{"id":"activate_main","english_token":"Activate: Main","japanese_token":"メイン","romaji":"mein","natural_language_description":"A timing keyword. The effect is an activated ability the player may choose to use during their Main phase, usually with a cost (rest the card, rest DON!!, or both).","structural_definition":{"kind":"phase","belongs_to":"card.optional_keyword","invariants":["timing:main_phase_of_controller","category:activated_effect","choice:player_chooses_to_activate"]},"introduced_in_section":"turn_structure","related_terms":["main_phase","activated_effect"],"canonical_url":"/api/v1/play/glossary/activate_main"},{"id":"once_per_turn","english_token":"Once Per Turn","japanese_token":"1ターンに1度","romaji":"ichi tān ni ichi do","natural_language_description":"A modifier on an effect. The effect may be activated or trigger at most once per turn; resets at turn end (or turn start, depending on the printed wording).","structural_definition":{"kind":"state","belongs_to":"effect.modifier","invariants":["limit:one_activation_per_turn","scope:per_card_instance","resets:at_turn_end"]},"introduced_in_section":"key_card_types","related_terms":["activate_main","auto_effect"],"canonical_url":"/api/v1/play/glossary/once_per_turn"},{"id":"end_of_your_turn","english_token":"End of Your Turn","japanese_token":"あなたのターン終了時","romaji":"anata no tān shūryō ji","natural_language_description":"A timing keyword. The effect activates automatically during the End phase of the controller's turn.","structural_definition":{"kind":"phase","belongs_to":"card.optional_keyword","invariants":["trigger:controller_end_phase","category:auto_effect","resolves_once_per_end_phase"]},"introduced_in_section":"turn_structure","related_terms":["end_phase","auto_effect"],"canonical_url":"/api/v1/play/glossary/end_of_your_turn"},{"id":"mulligan","english_token":"Mulligan","japanese_token":"マリガン","romaji":"marigan","natural_language_description":"A setup action. Each player may simultaneously decide once to shuffle their starting hand back into the deck and draw 5 new cards. The second hand is kept regardless. Mulligan is a one-time-only opportunity at game start.","structural_definition":{"kind":"action","belongs_to":"game_setup","invariants":["timing:after_initial_draw_before_life_placement","frequency:at_most_once_per_player_per_game","effect:shuffle_hand_into_deck_then_redraw_5"]},"introduced_in_section":"game_setup","related_terms":["deck","hand","setup"],"canonical_url":"/api/v1/play/glossary/mulligan"}],"keyword_index":{"don":"DON!!","leader":"Leader","life":"Life","counter":"Counter","trigger":"Trigger","active":"Active","rested":"Rested","trash":"Trash","blocker":"Blocker","rush":"Rush","draw_phase":"Draw phase","color":"Color","double_attack":"Double Attack","banish":"Banish","on_play":"On Play","on_ko":"On K.O.","when_attacking":"When Attacking","activate_main":"Activate: Main","once_per_turn":"Once Per Turn","end_of_your_turn":"End of Your Turn","mulligan":"Mulligan"},"tutorial_section_links":{"combat":"/api/v1/play/tutorial/combat","don_cards":"/api/v1/play/tutorial/don_cards","game_setup":"/api/v1/play/tutorial/game_setup","key_card_types":"/api/v1/play/tutorial/key_card_types","turn_structure":"/api/v1/play/tutorial/turn_structure","what_is_optcg":"/api/v1/play/tutorial/what_is_optcg","win_conditions":"/api/v1/play/tutorial/win_conditions"},"term_endpoints":{"don":"/api/v1/play/glossary/don","leader":"/api/v1/play/glossary/leader","life":"/api/v1/play/glossary/life","counter":"/api/v1/play/glossary/counter","trigger":"/api/v1/play/glossary/trigger","active":"/api/v1/play/glossary/active","rested":"/api/v1/play/glossary/rested","trash":"/api/v1/play/glossary/trash","blocker":"/api/v1/play/glossary/blocker","rush":"/api/v1/play/glossary/rush","draw_phase":"/api/v1/play/glossary/draw_phase","color":"/api/v1/play/glossary/color","double_attack":"/api/v1/play/glossary/double_attack","banish":"/api/v1/play/glossary/banish","on_play":"/api/v1/play/glossary/on_play","on_ko":"/api/v1/play/glossary/on_ko","when_attacking":"/api/v1/play/glossary/when_attacking","activate_main":"/api/v1/play/glossary/activate_main","once_per_turn":"/api/v1/play/glossary/once_per_turn","end_of_your_turn":"/api/v1/play/glossary/end_of_your_turn","mulligan":"/api/v1/play/glossary/mulligan"}}