{"@self_hash":"sha256:f2892da3f8d1442d482895cc8434c8d1b1acb163e977b15635baab742e4c169d","@encoding":"cambridge-tcg/universal/v1","@kind":"play_glossary_term","@content_hash":"sha256:b4b566483e01b0a80ea59b8e4278a4aae95cbd50a1799b3decc840715fad15bf","@retrieved_at":{"iso8601":"2026-05-30T07:28:22.951Z","unix_epoch_seconds":1780126102},"_note_opaque":["english_token","japanese_token","romaji","natural_language_description"],"_links":{"canonical":"/api/v1/play/glossary/active","collection":"/api/v1/play/glossary","introduced_in":"/api/v1/play/tutorial/combat","related_terms":{"rested":"/api/v1/play/glossary/rested","refresh_phase":"/api/v1/play/glossary"},"play_index":"/api/v1/play/index.json","manifest":"/api/v1/manifest","see_also":{"tutorial":"/api/v1/play/tutorial","effect_grammar":"/api/v1/play/effect-grammar","game_state_schema":"/api/v1/play/game-state-schema"}},"term":{"id":"active","english_token":"Active","japanese_token":"アクティブ","romaji":"akutibu","natural_language_description":"A card's state when it is untapped (vertical). Active cards can attack; can be used as cost; can defend. Opposite of rested.","structural_definition":{"kind":"state","belongs_to":"card.orientation","invariants":["orientation:vertical","may_attack","may_defend","transitions_to_rested_after_attack_or_use"]},"introduced_in_section":"combat","related_terms":["rested","refresh_phase"]}}