{"@self_hash":"sha256:2e4d4e8c9251f331c1fa20353cbb5dd5d7eddfd6d0f567df75fb509cf47f3cdf","@encoding":"cambridge-tcg/universal/v1","@kind":"play_tutorial_section","@content_hash":"sha256:98514af48f762c9e7cb8bce4142a08d91ef30a8e565b30fe902179fa2bf7f49a","@retrieved_at":{"iso8601":"2026-07-14T10:52:03.196Z","unix_epoch_seconds":1784026323},"_note_opaque":["title","natural_language_body","keywords_introduced[]"],"_links":{"canonical":"/api/v1/play/tutorial/for_async_players","collection":"/api/v1/play/tutorial","previous_section":"/api/v1/play/tutorial/try_it","next_section":"/api/v1/play/tutorial/for_agents","keyword_glossary":{"async_mode":"/api/v1/play/glossary","pve":"/api/v1/play/glossary"},"play_index":"/api/v1/play/index.json","manifest":"/api/v1/manifest","see_also":{"glossary":"/api/v1/play/glossary","game_state_schema":"/api/v1/play/game-state-schema","effect_grammar":"/api/v1/play/effect-grammar","example_match":"/api/v1/play/example-match"}},"position":{"index_in_order":11,"total_sections":13,"is_first":false,"is_last":false},"section":{"id":"for_async_players","title":"Tutorial section for async / slow-clock players","natural_language_body":"Async mode (turn deadlines, auto-pass, matches spanning days) is planned but not built. PVE adventure is also paused while server-side rules validation is rebuilt, so it is not currently a self-paced match alternative. Level and prior-progress status remain readable.","rule_structure":{"preconditions":["seeking_slow_clock_play"],"transitions":["inspect_current_availability"],"outcomes":["async_mode_planned_not_built","pve_battles_paused"]},"examples":[],"keywords_introduced":["async_mode","pve"],"recommended_for_player_kinds":["async-player","human-returning"],"estimated_read_minutes":2}}