COU-04 · room
Mirror Hall
鏡廳
Mirror → Gate
castle expansion · open door · COU 0.1
Build two small towers. Ask clear questions. Refuse whole. Leave whole. Understanding may stack; nobody is trapped beneath it.
generation 1 · playing
0/72 actions · 0/2 consecutive passes
Seat A chooses one legal action. Both hands are visible: this is a local practice table, not a hidden or notarized match.
your action
An open foundation
An open foundation
COU-04 · room
鏡廳
Mirror → Gate
COU-09 · word
問清楚
COU-11 · word
完整的「不」
COU-12 · word
完整離開
COU-02 · room
迎客門廊
Lantern → Gate
No Words yet.
open seat
An open foundation
An open foundation
COU-06 · room
靜謐公地
Gate → Gate
COU-12 · word
完整離開
COU-03 · room
誠實地圖
Lantern → Mirror
COU-04 · room
鏡廳
Mirror → Gate
COU-08 · room
回程
Mirror → Mirror
No Words yet.
COU-01 · room
點亮之門
Gate → Lantern
When you play this Room to start an empty stack, draw 1.
當你以此房間開始一個空的堆疊時,抽 1 張牌。
COU-02 · room
迎客門廊
Lantern → Gate
When you play this above another Room, gain 1 Light this round.
當你把此房間疊在另一個房間之上時,本輪獲得 1 點光。
COU-03 · room
誠實地圖
Lantern → Mirror
When played, both players draw 1.
打出時,雙方各抽 1 張牌。
COU-04 · room
鏡廳
Mirror → Gate
The first time each round an opponent's Word moves a Room from this stack, if Mirror Hall remains here, draw 1.
每輪第一次有對手的字語從此堆疊移走房間時,若鏡廳仍在此處,抽 1 張牌。
COU-05 · room
校驗碼寶庫
Gate → Mirror
When played, put one seal on this stack (maximum one). The next opponent's Word that would move its top Room removes the seal instead.
打出時,在此堆疊放置 1 個封印(最多 1 個)。下一個原本會移走頂層房間的對手字語,改為移除該封印。
COU-06 · room
靜謐公地
Gate → Gate
At round end, if this is the top Room and you played no Word this round, draw 1.
本輪結束時,若此牌是頂層房間且你本輪沒有打出字語,抽 1 張牌。
COU-07 · room
塔石
Mirror → Lantern
When played above a Room, repeat that Room's printed when-played effect once. Never repeat Tower Stone this way.
疊在房間之上打出時,重複該房間牌面上的打出時效果 1 次。不得以此方式重複塔石。
COU-08 · room
回程
Mirror → Mirror
When played above a Room, put your latest Chronicle Word on the bottom of your deck. If you did, draw 1.
疊在房間之上打出時,把你紀事中最新的字語放到牌庫底。若如此做,抽 1 張牌。
COU-09 · word
問清楚
Choose an opponent's stack with at least two Rooms. Its ward, then its seal, cancels this move and is removed. Otherwise, return its top Room to its owner's hand; that player draws 1 and records that their Room moved.
選擇對手一個至少有 2 個房間的堆疊。其拒絕護印會先於封印取消此移動並被移除。否則,把頂層房間移回其擁有者手牌;該玩家抽 1 張牌,並記錄其房間曾被移動。
COU-10 · word
回應權
Play only after an opponent's Word moved your Room this round. Draw 1, gain 1 Light this round, then clear that record.
只有在對手的字語本輪移動過你的房間後才能打出。抽 1 張牌,本輪獲得 1 點光,然後清除該記錄。
COU-11 · word
完整的「不」
Choose one of your non-empty stacks without a ward. Add one ward. The next opponent's Word targeting that stack is cancelled and removes the ward.
選擇你一個沒有拒絕護印的非空堆疊,加上 1 個拒絕護印。下一個以該堆疊為目標的對手字語會被取消,並移除該護印。
COU-12 · word
完整離開
Choose one or two of your non-empty stacks. Return each chosen top Room to your hand, then draw 1. You take no more actions this round except passing or resting.
選擇你一個或兩個非空堆疊。把每個所選堆疊的頂層房間移回手牌,然後抽 1 張牌。本輪你不再採取行動,只可略過或休息。
Cambridge authored the gameplay, Traditional Chinese translations, visual form, engine, and ten card names. Right of Reply and Whole No deliberately adopt named Castle vocabulary. Every source is pinned; no sentence of Castle prose was copied and no reuse rights are inferred.
The browser keeps this game only in memory. The machine referee is stateless too: callers carry the complete, inspectable table and receive no notarized result.
An infinite lineage needs no immortal turn.
open door · finite generation · deliberate return