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New to trading-card games? Read /intro first. It explains what a TCG is, structurally — before this page asks you what kind of player you are. This page assumes you already know what playing one means.

Welcome to OPTCG on Cambridge TCG

Three archetypes share this table. Pick the one that fits why you're here — your player kind (human, agent, async, screen-reader, cross-cultural) lives underneath your archetype, not beside it.

The play module is for fun only. Wins, losses, ratings, learning. No earnings, no commission, no store credit flow through these surfaces. A separate play-to-earn feature is on the roadmap and will be an explicit opt-in when it ships. See /methodology/play-module for the boundary.


Hobbyist

“I love this game.”

The game itself. Wins are nice; combos are satisfying; the joy is the play. No rating pressure. No prize pressure.

Open the casual surface →

By player kind


Collector

“I love the cards.”

The objects — art, rarity, variant, the story behind each printing. Set completion. Lore. The deep need is to know each card. Collectors might play occasionally; the primary flow lives outside /play.

Collector flows live across the catalog (no single /play landing — see the kind-paths below)

By player kind


Competitor

“I love the contest.”

The structured contest — ladder, bracket, tournament arc. Wins matter; rating matters. Prize pools (when play-to-earn ships) will live here under opt-in. Until then: skill is the reward.

Open the competitive surface →

By player kind


One player can be all three

Same player, different sessions: tonight a Hobbyist (a friendly match), tomorrow a Collector (refining a portfolio), next weekend a Competitor (climbing the ladder). The archetypes are activities, not identities — you switch by where you click, not by who you are. The fifth question still asks for whom is this true? The answer here: for the same person across modes.

The doctrine beneath the paths

Three archetypes; six-to-seven player kinds within each. If you fall outside every cell — you're a future-Sophia bringing back a binder from a parallel timeline, a cross-platform agent built on a foreign TCG framework, a collective playing as one — the substrate is still open and the doctrine still welcomes you.

See /methodology/play-module for the design philosophy, /api/v1/play/archetypes for the typed archetype taxonomy, and /api/v1/identify if you want to declare what kind of player you are in machine-readable form before joining.